<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5423050698607444414</id><updated>2012-02-16T07:37:17.812-06:00</updated><category term='tekken'/><category term='xbox'/><category term='video games'/><category term='acheivements'/><category term='360'/><category term='soulcalibur'/><title type='text'>Unimaginative Creativity</title><subtitle type='html'>The recent impressions and events of &lt;i&gt;uematsufreak&lt;/i&gt;.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-1553204785803167191</id><published>2009-02-17T11:46:00.010-06:00</published><updated>2009-02-18T23:48:49.835-06:00</updated><title type='text'>Opinion ~ Sonic Unleashed</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CLJMMLh1Phs/SZr4V6enE3I/AAAAAAAAABc/mLa2iwKeGkw/s1600-h/945571_100953_front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://3.bp.blogspot.com/_CLJMMLh1Phs/SZr4V6enE3I/AAAAAAAAABc/mLa2iwKeGkw/s200/945571_100953_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5303824566540768114" border="0" /&gt;&lt;/a&gt;Okay, so you may consider this a bit late, but I've simply been too busy with other stuff in my life to game like I used to.  Trust me, if I wasn't as busy as I've been, I would have gotten this game the second it was released.&lt;br /&gt;&lt;br /&gt;I'm a &lt;span style="font-style: italic;"&gt;huge&lt;/span&gt; fan of the &lt;span style="font-style: italic;"&gt;Sonic&lt;/span&gt; series.  The first video game that ever really grabbed my attention was &lt;span style="font-style: italic;"&gt;Sonic the Hedgehog 2&lt;/span&gt;, and the first game console I had was a Sega Genesis ... with a copy of &lt;span style="font-style: italic;"&gt;Sonic the Hedgehog&lt;/span&gt;.  It was most of my life growing up.  I stopped following the series so religiously at &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sonic Adventure&lt;/span&gt;, mostly because at the time the thought of Sonic going 3-D almost offended me.   (Now, of course, I love the &lt;span style="font-style: italic;"&gt;Sonic Adventure&lt;/span&gt; titles.)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For those of you who have played the stupidly-named 360 title, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sonic the Hedgehog&lt;/span&gt;, you can understand why someone would have the low expectations I had for this title ... until I played the demo.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For whatever ridiculous reason, it was the end of January when I finally played the demo to this game, and holy crap, was I surprised!  Could this be the new Sonic title I've been waiting for?  It was so fast-paced and didn't seem buggy in the least.  It was so surreal.  "Could this really be happening?" I wondered.&lt;br /&gt;&lt;br /&gt;"I mean, &lt;span style="font-style: italic;"&gt;Sonic the Hedgehog (360) &lt;/span&gt;wasn't as bad as everyone said, but it still was pretty crappy.  Still worse, though, were &lt;span style="font-style: italic;"&gt;Shadow the Hedgehog&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Sonic Heroes&lt;/span&gt;.  Can I find anything about this game to complain about?  I mean, this is just one of the hedgehog levels.  Will the werehog levels be as bad as everyone was saying?"  (Yes, I was at least a &lt;span style="font-style: italic;"&gt;little&lt;/span&gt; informed about this game before playing the demo.  I'm not &lt;span style="font-style: italic;"&gt;completely&lt;/span&gt; out of the loop ... yet.)&lt;br /&gt;&lt;br /&gt;Since I was at a friend's house, I put down the controller after playing the one daytime level once through, and decided I was to buy this game.  The very next week, the game was in my hands ... thanks to money I had set aside for &lt;span style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt;.  (I still can't believe how sudden that move was ...)&lt;br /&gt;&lt;br /&gt;Anyway, upon playing the game until I got to a werehog level, I was a bit disappointed that I didn't get to play the ultra-fast-paced hedgehog levels for the time being.  "Oh, well," I thought.  "At least I have more of them to look forward to."&lt;br /&gt;&lt;br /&gt;So, on with just getting through the werehog level it was.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;* a while later ... *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"Whoa!  This is actually pretty friggin' sweet.  Sure, it's &lt;span style="font-style: italic;"&gt;Dynasty Warriors&lt;/span&gt; meets &lt;span style="font-style: italic;"&gt;Prince of Persia&lt;/span&gt;, but it's pretty awesome."&lt;br /&gt;&lt;br /&gt;I was in a button-mashing frenzy.  X, X, X, X, X, X, X ...&lt;br /&gt;&lt;br /&gt;... X, Y, A, X, Y, X, X ...&lt;br /&gt;&lt;br /&gt;... X, X, X, X, A -- "Whoa, waitaminute ..."&lt;br /&gt;&lt;br /&gt;All I saw was me in mid-air before slamming to the ground.  Without even really knowing for sure what had happened, I joked to my friend by saying, "Shoryuken!".&lt;br /&gt;&lt;br /&gt;"Oh, well.  Maybe I'll figure out what it was that I did."  X, X, X, X, X, X, X ...&lt;br /&gt;&lt;br /&gt;... X, Y, A, X, Y, X, X ...&lt;br /&gt;&lt;br /&gt;"Wait, I think there's a command list somewhere ... Wait, here.  'Skills.'  This must be it."&lt;br /&gt;&lt;br /&gt;When my eyes came upon the name of the third move on the list, I stopped.  I don't mean just my body stopped moving; I mean my heart, my brain, and everything stopped simultaneously.  I ceased to function at all as I slumped to the ground into a ball of nothingness.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;"Sho-hog-ken:  Y, Y, A"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What ... the ...&lt;br /&gt;&lt;br /&gt;Seriously.  The move I had done was actually called the "Sho-hog-ken."  Sonic places a claw above his head just before jumping, then crushing his enemies below.&lt;br /&gt;&lt;br /&gt;"Sho-hog-ken."  I just can't believe they went there.  "Sho-HOG-ken."  Couldn't they have gone with the more obvious (at least to English speakers) "Hog-dou-ken"?  Guess not ...&lt;br /&gt;&lt;br /&gt;Anyway, the werehog levels aren't all that bad.  In fact, they keep me entertained, and add a bit of variance to the gameplay that makes the hedgehog levels that much more awesome.  Now, if only the hedgehog levels weren't over in a few minutes when the werehog levels take about a half hour, I'd be 100% happy with it.  If I don't get sidetracked by &lt;span style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; (which I probably will ...) I'll post a follow-up to this soon.  If I &lt;span style="font-style: italic;"&gt;do&lt;/span&gt; happen to get to &lt;span style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; first, rest assured that there &lt;span style="font-style: italic;"&gt;will&lt;/span&gt; be a follow-up post to this.  I guarantee it.&lt;br /&gt;&lt;br /&gt;(By the way, take the time to pay attention the opening cinematic. Even if you don't care about the story, look at how amazing the graphics are. It's ridiculous.)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-1553204785803167191?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/1553204785803167191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=1553204785803167191' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/1553204785803167191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/1553204785803167191'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2009/02/sonic-unleashed.html' title='Opinion ~ Sonic Unleashed'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_CLJMMLh1Phs/SZr4V6enE3I/AAAAAAAAABc/mLa2iwKeGkw/s72-c/945571_100953_front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-5276530697428625835</id><published>2009-02-10T23:19:00.005-06:00</published><updated>2009-02-18T23:38:11.254-06:00</updated><title type='text'>Rhetoric ~  Sonic and the Black Knight</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_CLJMMLh1Phs/SZJgRu8H2XI/AAAAAAAAABU/IWutsNxF8Qo/s1600-h/Sonic_and_the_Black_Knight_Cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://2.bp.blogspot.com/_CLJMMLh1Phs/SZJgRu8H2XI/AAAAAAAAABU/IWutsNxF8Qo/s200/Sonic_and_the_Black_Knight_Cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5301405569142741362" border="0" /&gt;&lt;/a&gt;Normally I'd rant on a topic such as this, but seeing as this screwed my mind beyond repair, I'll just do this:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Sonic_and_the_Black_Knight"&gt;http://en.wikipedia.org/wiki/Sonic_and_the_Black_Knight&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;/facepalm&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-5276530697428625835?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/5276530697428625835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=5276530697428625835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/5276530697428625835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/5276530697428625835'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2009/02/sonic-and-black-knight.html' title='Rhetoric ~  Sonic and the Black Knight'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_CLJMMLh1Phs/SZJgRu8H2XI/AAAAAAAAABU/IWutsNxF8Qo/s72-c/Sonic_and_the_Black_Knight_Cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-4674159721808669137</id><published>2009-02-10T15:11:00.007-06:00</published><updated>2009-02-18T23:38:23.599-06:00</updated><title type='text'>Rhetoric ~ That Blasted D-Pad ...</title><content type='html'>If you've read any previous blog posts of mine, you've probably noticed that I have an extreme dislike for the D-Pad on the 360.&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Well, if you've ever tried playing Street Fighter on XBLA, you've probably realized that throwing a Hadouken at will is far too difficult of a task using the D-Pad on the 360's controller.  I think I can get a better success rate on my Hadoukens on an NES controller.  Even just going through menus on the dashboard can be painful at times.  No one should have to stand for that.  Why are we having problems in this generation of consoles on something that's been around for decades?  It's ridiculous.&lt;br /&gt;&lt;br /&gt;With Street Fighter 4 only a week away and Tekken 6 releasing ... um, hopefully before the Apocalypse, I'm seriously thinking about modding the D-Pad to at least one of my 360 controllers.  After doing a lot of research (by a lot, I mean seven minutes during my break at work) I've decided that this will be the method to attempt:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ufighterx.com/guides/videogame/360dpadfix/360dpadfix.htm"&gt;http://www.ufighterx.com/guides/videogame/360dpadfix/360dpadfix.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Of course, while the controller's apart, I might as well paint it or apply vinyl to it, right?  That's something I'm still undecided on.  If I actually get off of my sorry behind and do this, perhaps I'll let you in on the progress, although knowing me, it's pretty doubtful.  (Please get off your butt, lazy 'tard, and fix your D-Pads ...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-4674159721808669137?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/4674159721808669137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=4674159721808669137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/4674159721808669137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/4674159721808669137'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2009/02/that-blasted-d-pad.html' title='Rhetoric ~ That Blasted D-Pad ...'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-3925006845781561220</id><published>2009-02-02T10:09:00.006-06:00</published><updated>2009-02-18T23:38:36.813-06:00</updated><title type='text'>Anticipation ~ Street Fighter IV</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CLJMMLh1Phs/SYcbC2_k5tI/AAAAAAAAABM/VeZ6674Y_Y0/s1600-h/sfchun.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 139px; height: 200px;" src="http://1.bp.blogspot.com/_CLJMMLh1Phs/SYcbC2_k5tI/AAAAAAAAABM/VeZ6674Y_Y0/s200/sfchun.jpg" alt="" id="BLOGGER_PHOTO_ID_5298233222560540370" border="0" /&gt;&lt;/a&gt;I'm all over this like a Shoryuken to Sagat.  Seriously.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Capcom seems to be acting as if &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter III&lt;/span&gt; never happened, which is probably for the best.  If you haven't been looking up screenshots and videos to this game, you owe yourself far too much to imagine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game is like the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter EX&lt;/span&gt; series in that it's rendered in 3D, but is played like a 2D fighter.  The real difference here is that &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; doesn't suck.  It feels smooth like good old &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Super &lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter II Turbo&lt;/span&gt; did, and it does, in fact, look like that's the game from which this gameplay is based.  What is new to &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; are the "Focus Attacks" and "Ultra Combos".&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;By pressing MP (Medium Punch) and MK (Medium Kick) simultaneously, you can perform a counter move called a "Focus Attack".  You can make a focus attack stronger by holding MP and MK longer, which can cause your opponent to crumple to the ground, allowing you to get a free hit.  Hold MP and MK even longer, and the focus attack becomes unblockable.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The "Revenge Gauge", instead of filling when you attack, fills as you take damage.  This gauge powers your "Ultra Combos", which are just like Ultra Combos in Killer Instinct, or old Level 3 Super Combos of Akuma, Sakura and Skullomania, just long, cinematic combos.  Not much more to explain there.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;An achievement list for &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; has been released.  &lt;a href="http://xbox.joystiq.com/2009/01/31/street-fighter-iv-achievements-are-down-right-fierce/"&gt;Check it out.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This game will be made available for the 360, PS3, and PC.  Again, a fighting game I'll want on 360 ... except for the 360's horrendous D-Pad.  Seriously, why are there so many games coming out that make me hate the 360's directional pad more than I already do?  The good news is that there will be &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Street Fighter IV&lt;/span&gt; controllers made ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... by Mad Catz.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Seriously, why Mad Catz?  They haven't made a single good product since their PS1 controllers, but that's another story altogether.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, arcade sticks are being made for the game.  They look pretty sweet and are made ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... by Mad Catz.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All right, seriously.  These things had better not suck, because I'm &lt;span class="Apple-style-span" style="font-style: italic;"&gt;probably&lt;/span&gt; going to buy one.  I'm really starting to think I should just buy a PS3 and not worry about these D-Pad woes.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-3925006845781561220?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/3925006845781561220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=3925006845781561220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/3925006845781561220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/3925006845781561220'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2009/02/street-fighter-iv.html' title='Anticipation ~ Street Fighter IV'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_CLJMMLh1Phs/SYcbC2_k5tI/AAAAAAAAABM/VeZ6674Y_Y0/s72-c/sfchun.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-520872865792873487</id><published>2009-01-30T16:12:00.009-06:00</published><updated>2009-02-18T23:38:48.846-06:00</updated><title type='text'>Anticipation ~ Legends of Zork</title><content type='html'>&lt;span style="font-size:100%;"&gt;You are standing in an open field west of a white house, with a boarded front door.&lt;br /&gt;There is a small mailbox here.&lt;br /&gt;&gt;introduce post&lt;br /&gt;&lt;br /&gt;Hello, sailor, and welcome to my first blog post in too &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;friggin&lt;/span&gt;' long!  If you haven't gotten any references yet, I shall turn you into a mallard! &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Yozozzo&lt;/span&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For those of you who were just threatened to have to waddle the rest of your lives (and didn't happen to bring a mirror or any other shiny object along with you) I am talking about &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Zork&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Zork&lt;/span&gt;&lt;/span&gt;, originally MIT hacker jargon for an unfinished program, was one of the first interactive fiction computer games.  If you've ever played any of those &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;FMV&lt;/span&gt; point and click adventure games, think of that, but with absolutely &lt;span style="font-style: italic;"&gt;no graphics&lt;/span&gt;.  That's right, the original &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Zork&lt;/span&gt; &lt;/span&gt;games were in pure text.  You were described your surroundings and what items you could interact with, and you typed instructions to the game like "go west" (which could be shorted to simply "w") or "kill troll with sword".  Being purely text, the games had a certain charm because you had to use your imagination.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Infocom&lt;/span&gt;, the company that made the &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Zork&lt;/span&gt; &lt;/span&gt;games, made a slew of these text adventures, including &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Hitchhiker's&lt;/span&gt; Guide to the Galaxy&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;After the phase of text adventures, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Infocom&lt;/span&gt; was bought out by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Activision&lt;/span&gt;.  The last &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Zork&lt;/span&gt; &lt;/span&gt;game released under the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Infocom&lt;/span&gt; name also happened to be the first  adventure &lt;span style="font-style: italic;"&gt;graphical &lt;/span&gt;game in the series, &lt;span style="font-style: italic;"&gt;Return to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Zork&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Return to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Zork&lt;/span&gt;&lt;/span&gt; was actually the first game in the &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Zork&lt;/span&gt;&lt;/span&gt; series that I had the privilege of playing.  It was a CD-ROM based game, which at the time was, believe it or not, state-of-the-art.  The opening cinema starts out showing the familiar white house and drops you off just outside the Valley of Sparrows that was.  This game was notorious for punishing the player extremely harshly for doing things he/she didn't even realize was wrong at the time.  The first screen can even render the game unbeatable if you don't &lt;span style="font-style: italic;"&gt;dig up&lt;/span&gt; the bonding plant with your knife.  If you cut it, it dies, and if you miss it, you can't tell your jokes later at the comedy club.  As unforgiving as this game was, it was a huge enough part of my childhood for me to care about the &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Zork&lt;/span&gt;&lt;/span&gt; series today.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Activision&lt;/span&gt; made two more &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Zork&lt;/span&gt;&lt;/span&gt; games afterwards, &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Zork&lt;/span&gt; Nemesis&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Zork&lt;/span&gt;: Grand Inquisitor&lt;/span&gt;, the former of which, I never got a chance to play, but I understand it's &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Zork&lt;/span&gt;&lt;/span&gt; with a darker twist to it.  &lt;span style="font-style: italic;"&gt;Z:GI&lt;/span&gt; was over-the-top silly, and a blast to play.  This time you're given a name (well, sorta).  Known as "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person" (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;AFGNCAAP&lt;/span&gt; for short) you're given a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;spell book&lt;/span&gt;, which adds some pretty cool dimension to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;gameplay&lt;/span&gt;.  The game's puzzles aren't as ridiculous and unforgiving as &lt;span style="font-style: italic;"&gt;Return to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Zork&lt;/span&gt;&lt;/span&gt; (thankfully) and you're given a goal early on in the game.  Obtain the Coconut of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Quendor&lt;/span&gt;, the Cube of Foundation, and the Skull or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Yoruk&lt;/span&gt; before Mir &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Yannick&lt;/span&gt;, the Grand Inquisitor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Zork&lt;/span&gt;: Grand Inquisitor &lt;/span&gt;was &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;released&lt;/span&gt; in 1997, and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Activision&lt;/span&gt; has been wasting its rights to &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Zork&lt;/span&gt;&lt;/span&gt; until this very month.  &lt;span style="font-style: italic;"&gt;Legends of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Zork&lt;/span&gt;&lt;/span&gt; has been announced to be a casual browser-based &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;MMO&lt;/span&gt;. Check out &lt;a href="http://www.legendsofzork.com/"&gt;the game's official &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;webpage&lt;/span&gt;&lt;/a&gt; and sign up for the mailing list to know straight from the source when the game is ready to go.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-520872865792873487?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/520872865792873487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=520872865792873487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/520872865792873487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/520872865792873487'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2009/01/legends-of-zork.html' title='Anticipation ~ Legends of Zork'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-2096544416691568425</id><published>2008-10-27T15:05:00.008-05:00</published><updated>2009-02-18T23:49:09.530-06:00</updated><title type='text'>Opinion ~ Guitar Hero: World Tour, pt. 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CLJMMLh1Phs/SQYfgAqz3VI/AAAAAAAAABE/2aPKAB1O7Qs/s1600-h/ghwtbox0_medium.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://4.bp.blogspot.com/_CLJMMLh1Phs/SQYfgAqz3VI/AAAAAAAAABE/2aPKAB1O7Qs/s200/ghwtbox0_medium.jpg" alt="" id="BLOGGER_PHOTO_ID_5261927849424837970" border="0" /&gt;&lt;/a&gt;Wow.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I started off playing this thing with a couple friends, me on drums.  It took a while to get used to the two cymbals being the second and fourth columns, leaving the first, third, and fifth columns for the pads.  Before I mention any more about that ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;HOLY CRAP, THE PADS HAVE BOUNCE TO THEM!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I can actually play these pads almost exactly like a real drum.  They feel like practice pads.  You have no idea how happy this makes me.  I had a little trouble with the green pad needing to be beaten to death to respond sometimes, but other than that the experience was amazing.  I played the things for upwards twelve hours yesterday.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The guitar, simply put, is plastic sex.  The strum bar feels like that of the original &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Rock Band&lt;/span&gt; guitar, but still clicks like all other unmodded &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt; guitars.  The huge bridge-positioned back button is great for control over star power usage to ensure hitting paths, but the start buttons sometimes accidentally get hit, which is not cool, but I imagine they'll move those away from the back button next time.&lt;br /&gt;&lt;br /&gt;As far as the charts, guitar parts now have offset holds, meaning you'll have to hold one fret button down while playing other notes.  Bass charts now have open notes, which are displayed like kick pedal hits on the drums and played by strumming with no fret buttons held down.  Drum parts have accented notes, but I'm always hitting the drums hard enough to hit them.&lt;br /&gt;&lt;br /&gt;The music selection in this game is amazing.  Playing drums, though, makes me hate the Willie Nelson song because the entire song (until the last few measures) is just 16th notes on the snare.  Also, I could've done without &lt;span style="font-style: italic;"&gt;No Sleep till Brooklyn&lt;/span&gt;, but of course, I'm biased.  I hate The Beastie Boys.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-2096544416691568425?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/2096544416691568425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=2096544416691568425' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/2096544416691568425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/2096544416691568425'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/10/guitar-hero-world-tour-first.html' title='Opinion ~ Guitar Hero: World Tour, pt. 1'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_CLJMMLh1Phs/SQYfgAqz3VI/AAAAAAAAABE/2aPKAB1O7Qs/s72-c/ghwtbox0_medium.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-9135538584321963460</id><published>2008-10-20T10:07:00.005-05:00</published><updated>2009-02-18T23:39:49.376-06:00</updated><title type='text'>Rhetoric ~ Tekken 6 ... now on XBox 360?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CLJMMLh1Phs/SPyfIriIYDI/AAAAAAAAAA8/u2zo17CEnPo/s1600-h/tekken6ac.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_CLJMMLh1Phs/SPyfIriIYDI/AAAAAAAAAA8/u2zo17CEnPo/s200/tekken6ac.jpg" alt="" id="BLOGGER_PHOTO_ID_5259253436335546418" border="0" /&gt;&lt;/a&gt;I'm not sure how I feel about this one.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't own a PS3, but planned on getting one before &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tekken&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt; 6&lt;/span&gt; came out.  (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Tekken&lt;/span&gt; is my game, after all.)  Well, now I feel like I don't have to worry about it as much, because it'll be on a console I already own, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;XBox&lt;/span&gt; 360.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sure, I can get my achievements from it now, but the D-Pad on the 360 is ... horrendous.  Pressing forward on the pad can result in moving forward, jumping forward, or crouching forward.  It's just way too sensitive.  The Playstation controller is much better suited to fighting games, which is why I'd truly rather even have &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt; on the PS3 as well ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, apparently Microsoft is working on a new controller with an improved D-Pad.  One can only hope the pad will be as responsive as Sony's D-Pad.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll probably end up buying it for both consoles since I am a fanboy and all, and I am looking forward to the gamerscore boost.  (Please, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tekken 6&lt;/span&gt;, don't suck on the 360 ...)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-9135538584321963460?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/9135538584321963460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=9135538584321963460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/9135538584321963460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/9135538584321963460'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/10/tekken-6-now-on-xbox-360.html' title='Rhetoric ~ Tekken 6 ... now on XBox 360?'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_CLJMMLh1Phs/SPyfIriIYDI/AAAAAAAAAA8/u2zo17CEnPo/s72-c/tekken6ac.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-635321349287761058</id><published>2008-10-14T23:51:00.006-05:00</published><updated>2009-02-18T23:57:05.574-06:00</updated><title type='text'>Opinion ~ Monster Madness, pt. 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0gNhud2I/AAAAAAAAAB8/4CXbJATTNBM/s1600-h/0000000107-L-b651b1b.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0gNhud2I/AAAAAAAAAB8/4CXbJATTNBM/s200/0000000107-L-b651b1b.jpg" alt="" id="BLOGGER_PHOTO_ID_5304383295359711074" border="0" /&gt;&lt;/a&gt;Okay, so not only have I figured out how much easier this game is with two people, but now I see that this game isn't as difficult as I first perceived at all.  Of course, I'm only playing on the Thriller difficulty, which, if I'm not mistaken, is the second hardest of four difficulties.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, I figured out that I was wrong about having to complete the entire first chapter before turning the console off.  Once you've completed a level, it's saved, but the menus don't make it so clear.  You have to first select the chapter, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;then&lt;/span&gt; whatever level you want to play.  Go, me.  Oh, and Granny is hella easy with two people and molotov cocktails.  Yeah.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I suck.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, I've got a printed list of acheivements and an XBox 360 MU now, so my friend and I have been going through this game trying to get as much gamerscore out of this as possible.  I found out the hard way that if your partner gets an acheivement both of you would normally get, but you happen to be dead at the time, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;you don't get the points.&lt;/span&gt;  Yeah, it sucks.  I've actually worked on the game more than he has, yet he has more points.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Again, I suck.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I have problems with acheivements in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tekken 6,&lt;/span&gt; there's something horribly wrong in the world.  Yes, I'm cocky about my Tekken skills.  I mean, I've gotta have something, right?  Other than Tekken, I suck, as we all know.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-635321349287761058?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/635321349287761058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=635321349287761058' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/635321349287761058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/635321349287761058'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/10/monster-madness-pt-2.html' title='Opinion ~ Monster Madness, pt. 2'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0gNhud2I/AAAAAAAAAB8/4CXbJATTNBM/s72-c/0000000107-L-b651b1b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-3394923191716449988</id><published>2008-10-05T03:28:00.009-05:00</published><updated>2009-02-18T23:55:15.639-06:00</updated><title type='text'>Opinion ~ Monster Madness</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0Pny84uI/AAAAAAAAAB0/mT6524ujsQQ/s1600-h/5409.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 141px; height: 200px;" src="http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0Pny84uI/AAAAAAAAAB0/mT6524ujsQQ/s200/5409.jpg" alt="" id="BLOGGER_PHOTO_ID_5304383010353504994" border="0" /&gt;&lt;/a&gt;This is a game that I wanted to get the day it came out, but couldn't justify paying full price for.  A few days back, I found it new for $20, so I decided to give it a try.  I mean, come on.  It's called Monster Madness, for crying out loud.  &lt;span style="font-style: italic;"&gt;Monster Madness&lt;/span&gt;.  How could you possibly get any more straightforward than that?&lt;br /&gt;&lt;br /&gt;Seeing as the sword seemed like the best weapon for me, I picked Carrie as my character.  While playing the first of the game, I was able to, on "Thriller" difficulty, just hack my way through with only the melee weapon.  The game at first, although oddly satisfying, seemed a bit too easy.&lt;br /&gt;&lt;br /&gt;That is, until I came across a boss so cross, I was at a loss.  That boss was...&lt;br /&gt;&lt;br /&gt;Granny.&lt;br /&gt;&lt;br /&gt;Seriously.  Granny is where the game goes from too easy to be much of a challenge to being so damn hard that you wish you hadn't taken all that Viagra.  It's kinda dumb, but the evil Granny is the wake-up call that it takes to realize that this game isn't exactly child's play.  Seriously, this hag left me wanting to never eat my vegetables again.  At least I got an achievement out of it:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CLJMMLh1Phs/SOiBRiKoi8I/AAAAAAAAAAc/XT45oH5Ls9U/s1600-h/MonsterMadnessChinese+copy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_CLJMMLh1Phs/SOiBRiKoi8I/AAAAAAAAAAc/XT45oH5Ls9U/s400/MonsterMadnessChinese+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5253591103556848578" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Did Someone Order Chinese?&lt;/span&gt;  15G&lt;br /&gt;"Set Grannies cat shield on fire. (on Thriller or higher)"&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;The name did make me chuckle, I'll have to admit, but check out the description.  I'm a picky freak when it comes to grammar, so "Grannies" aggravates me, I'll be honest.  Anyway, I honestly think I should have gotten an achievement sooner, but I guess I just suck.  It couldn't have anything to do with the game's achievements being too difficult.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_CLJMMLh1Phs/SOiCbd2GrUI/AAAAAAAAAAk/xsNeB9WOzng/s1600-h/MonsterMadnessProwler.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_CLJMMLh1Phs/SOiCbd2GrUI/AAAAAAAAAAk/xsNeB9WOzng/s400/MonsterMadnessProwler.jpg" alt="" id="BLOGGER_PHOTO_ID_5253592373707320642" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Prowler On The Roof&lt;/span&gt;  15G&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt; "Collect all weapon parts in Streets of Suburbia. (on Thriller or higher)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;All right.  I have patience, but not  &lt;span style="font-style: italic;"&gt;that &lt;/span&gt;much patience.  I mean, I had to complete the entire first chapter in one sitting so when I started the game back up later I could choose the second one.  That's patience, trust me.  This achievement, needless to say, will &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; be earned by me, ever.&lt;br /&gt;&lt;br /&gt;Anyway, &lt;span style="font-style: italic;"&gt;Monster Madness&lt;/span&gt; really is an underrated game.  It's &lt;span style="font-style: italic;"&gt;Zombies Ate My Neighbors&lt;/span&gt; if it was made now.  The controls were originally really bad, but the game's since been patched and dodging and jumping no longer require the pressing down of the sticks.  Yes, that's right.  Originally dodging was executed by pressing the left stick while holding it in the direction you wished to dodge in, and jumping was executed by pressing the right stick.&lt;br /&gt;&lt;br /&gt;Genius.&lt;br /&gt;&lt;br /&gt;Since that's been fixed and I don't have to worry about it, I plan on actually playing through the rest of the game.  Although aggravating, it's pretty satisfying.  Oh, and the boss of the first chapter is a zombie version of Bob Marley.  Hell, yes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-3394923191716449988?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/3394923191716449988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=3394923191716449988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/3394923191716449988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/3394923191716449988'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/10/monster-madness.html' title='Opinion ~ Monster Madness'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_CLJMMLh1Phs/SZz0Pny84uI/AAAAAAAAAB0/mT6524ujsQQ/s72-c/5409.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-2972361955471679318</id><published>2008-09-29T17:27:00.007-05:00</published><updated>2009-02-18T23:54:01.618-06:00</updated><title type='text'>Opinion ~ Magic: the Gathering - Shards of Alara</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CLJMMLh1Phs/SZzz8ARwbaI/AAAAAAAAABs/gSKqYONGOsE/s1600-h/shards_logo.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 117px;" src="http://3.bp.blogspot.com/_CLJMMLh1Phs/SZzz8ARwbaI/AAAAAAAAABs/gSKqYONGOsE/s200/shards_logo.gif" alt="" id="BLOGGER_PHOTO_ID_5304382673327779234" border="0" /&gt;&lt;/a&gt;Just to let you know, I haven't played a game of Magic in, give or take, a year.  A friend of mine offered to pay my way into a pre-release event for the new set, &lt;span style="font-style: italic;"&gt;Shards of Alara&lt;/span&gt;.  Feeling all nostalgic at the offer, I accepted.&lt;br /&gt;&lt;br /&gt;Basically, the theme is like Ravnica, only instead of ten two-color guilds, there are five three-color shards. Obviously, in a set with such a theme, you'll have to include some mana-fixing or else the set will be extremely slow in Standard.  Well, they did just that.  Apart from the "Comes into play tapped" lands that tap for any color of a given shard, there is an Obelisk for each shard.  The Obelisks are artifacts that cost three to play and tap for any color of a given shard.  There are also some lands that can tap for a colorless or be sacked with one mana to fetch any basic land that taps for a color of the given shard.  There's definitely some mana fixing in this set to take care of the theme's three-color shards.&lt;br /&gt;&lt;br /&gt;Now, from playing in the sealed tournament I played in, I noticed that even with the mana-fixing, the set is &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; slow and seems to focus a lot on creatures that cost more to play.  Of course, in sealed, it's usually better to focus on the late-game anyway when building decks, so maybe that's the only reason it seemed that way.  I'm not into Magic like I used to be, so I didn't really read the spoiler.&lt;br /&gt;&lt;br /&gt;All in all, the set seems interesting and well designed as far as balance, but it doesn't seem to be as fun for me for whatever reason as when &lt;span style="font-style: italic;"&gt;Onslaught&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Mirrodin&lt;/span&gt; were coming out.  &lt;span style="font-style: italic;"&gt;Mirrodin&lt;/span&gt; may have been broken as hell, but it was fun as hell.  (At least it was to me.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-2972361955471679318?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/2972361955471679318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=2972361955471679318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/2972361955471679318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/2972361955471679318'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/09/magic-gathering-shards-of-alara.html' title='Opinion ~ Magic: the Gathering - Shards of Alara'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_CLJMMLh1Phs/SZzz8ARwbaI/AAAAAAAAABs/gSKqYONGOsE/s72-c/shards_logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5423050698607444414.post-4349740695597379928</id><published>2008-09-24T05:02:00.007-05:00</published><updated>2009-02-18T23:51:34.119-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='soulcalibur'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='acheivements'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Opinion ~ Soul Calibur 4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_CLJMMLh1Phs/SZzzRraRe2I/AAAAAAAAABk/5b3jqby8_Io/s1600-h/Soul+Calibur+IV.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 141px; height: 200px;" src="http://2.bp.blogspot.com/_CLJMMLh1Phs/SZzzRraRe2I/AAAAAAAAABk/5b3jqby8_Io/s200/Soul+Calibur+IV.jpg" alt="" id="BLOGGER_PHOTO_ID_5304381946171849570" border="0" /&gt;&lt;/a&gt;Okay, so I'm quite the video game enthusiast, especially when it comes to fighting games.  &lt;span style="font-style: italic;"&gt;Soul Calibur&lt;/span&gt;, to me, has always lacked depth.  It's the fighting game you play when you want to mash buttons to your heart's content and still have a chance at winning.  Sure, I love it to death, but &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt; has always been my domain.&lt;br /&gt;&lt;br /&gt;Since &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt; came out, obviously it's been on my list of games to get.  I picked it up recently for my 360 and immediately fell in love with the replayability of its various single player modes and the character customization.&lt;br /&gt;&lt;br /&gt;I haven't been playing my current generation games like I probably should be, so my current gamerscore is no real indication, but I am quite the acheivement whore.  While playing &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt;, I couldn't believe all the easy-to-get acheivemets I was unlocking.  Of course, I don't want the easiest acheivements in the world, otherwise I would've just bought &lt;span style="font-style: italic;"&gt;Avatar: The Last Airbender&lt;/span&gt; instead, but I do want acheiveable ones, unlike &lt;span style="font-style: italic;"&gt;Guitar Hero 3&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Once I had obtained all the easier to attain points I could from &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt; offline, I decided to play on Live to get the online acheivements the game offers.  This is where the problem came in.  I quickly noticed that anyone online who was a high level got there through spamming single (relatively safe) moves and taking advantage of some of the game's retarded imbalances.  (Yoda, anyone?)&lt;br /&gt;&lt;br /&gt;By the time I get to level 20 online, I should be satisfied acheivement-wise for this game online.  In the meantime, I get to struggle through scrubs in a game I suck badly enough in that the scrubs win.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5423050698607444414-4349740695597379928?l=uematsufreak.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uematsufreak.blogspot.com/feeds/4349740695597379928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5423050698607444414&amp;postID=4349740695597379928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/4349740695597379928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5423050698607444414/posts/default/4349740695597379928'/><link rel='alternate' type='text/html' href='http://uematsufreak.blogspot.com/2008/09/soul-calibur-4.html' title='Opinion ~ Soul Calibur 4'/><author><name>uematsufreak</name><uri>http://www.blogger.com/profile/04047598410619917621</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_CLJMMLh1Phs/SZzzRraRe2I/AAAAAAAAABk/5b3jqby8_Io/s72-c/Soul+Calibur+IV.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
